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Class ConnectionPoolState

Inheritance
System.Object
InputArgs
ResourceArgs
ConnectionPoolState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aiven
Assembly: Pulumi.Aiven.dll
Syntax
public sealed class ConnectionPoolState : ResourceArgs

Constructors

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ConnectionPoolState()

Declaration
public ConnectionPoolState()

Properties

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ConnectionUri

URI for connecting to the pool

Declaration
public Input<string> ConnectionUri { get; set; }
Property Value
Type Description
Input<System.String>
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DatabaseName

Name of the database the pool connects to

Declaration
public Input<string> DatabaseName { get; set; }
Property Value
Type Description
Input<System.String>
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PoolMode

Mode the pool operates in (session, transaction, statement)

Declaration
public Input<string> PoolMode { get; set; }
Property Value
Type Description
Input<System.String>
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PoolName

Name of the pool

Declaration
public Input<string> PoolName { get; set; }
Property Value
Type Description
Input<System.String>
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PoolSize

Number of connections the pool may create towards the backend server

Declaration
public Input<int> PoolSize { get; set; }
Property Value
Type Description
Input<System.Int32>
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Project

Project to link the connection pool to

Declaration
public Input<string> Project { get; set; }
Property Value
Type Description
Input<System.String>
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ServiceName

Service to link the connection pool to

Declaration
public Input<string> ServiceName { get; set; }
Property Value
Type Description
Input<System.String>
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Username

Name of the service user used to connect to the database

Declaration
public Input<string> Username { get; set; }
Property Value
Type Description
Input<System.String>
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