Class ZoneState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.AliCloud.Pvtz
Assembly: Pulumi.AliCloud.dll
Syntax
public sealed class ZoneState : ResourceArgs
Constructors
View SourceZoneState()
Declaration
public ZoneState()
Properties
View SourceCreationTime
Declaration
public Input<string> CreationTime { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
IsPtr
Declaration
public Input<bool> IsPtr { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Boolean> |
Lang
The language. Valid values: "zh", "en", "jp".
Declaration
public Input<string> Lang { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Name
The name of the Private Zone.
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
ProxyPattern
The recursive DNS proxy. Valid values:
- ZONE: indicates that the recursive DNS proxy is disabled.
- RECORD: indicates that the recursive DNS proxy is enabled.
Declaration
public Input<string> ProxyPattern { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
RecordCount
The count of the Private Zone Record.
Declaration
public Input<int> RecordCount { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
Remark
The remark of the Private Zone.
Declaration
public Input<string> Remark { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
UpdateTime
Declaration
public Input<string> UpdateTime { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
UserClientIp
The IP address of the client.
Declaration
public Input<string> UserClientIp { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |