Class ListenerRuleState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.ApplicationLoadBalancing
Assembly: Pulumi.Aws.dll
Syntax
public sealed class ListenerRuleState : ResourceArgs
Constructors
View SourceListenerRuleState()
Declaration
public ListenerRuleState()
Properties
View SourceActions
An Action block. Action blocks are documented below.
Declaration
public InputList<ListenerRuleActionGetArgs> Actions { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<ListenerRuleActionGetArgs> |
Arn
The ARN of the rule (matches id)
Declaration
public Input<string> Arn { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Conditions
A Condition block. Multiple condition blocks of different types can be set and all must be satisfied for the rule to match. Condition blocks are documented below.
Declaration
public InputList<ListenerRuleConditionGetArgs> Conditions { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<ListenerRuleConditionGetArgs> |
ListenerArn
The ARN of the listener to which to attach the rule.
Declaration
public Input<string> ListenerArn { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Priority
The priority for the rule between 1 and 50000. Leaving it unset will automatically set the rule with next available priority after currently existing highest rule. A listener can't have multiple rules with the same priority.
Declaration
public Input<int> Priority { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |