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Class ListenerRuleState

Inheritance
System.Object
InputArgs
ResourceArgs
ListenerRuleState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.ApplicationLoadBalancing
Assembly: Pulumi.Aws.dll
Syntax
public sealed class ListenerRuleState : ResourceArgs

Constructors

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ListenerRuleState()

Declaration
public ListenerRuleState()

Properties

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Actions

An Action block. Action blocks are documented below.

Declaration
public InputList<ListenerRuleActionGetArgs> Actions { get; set; }
Property Value
Type Description
InputList<ListenerRuleActionGetArgs>
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Arn

The ARN of the rule (matches id)

Declaration
public Input<string> Arn { get; set; }
Property Value
Type Description
Input<System.String>
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Conditions

A Condition block. Multiple condition blocks of different types can be set and all must be satisfied for the rule to match. Condition blocks are documented below.

Declaration
public InputList<ListenerRuleConditionGetArgs> Conditions { get; set; }
Property Value
Type Description
InputList<ListenerRuleConditionGetArgs>
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ListenerArn

The ARN of the listener to which to attach the rule.

Declaration
public Input<string> ListenerArn { get; set; }
Property Value
Type Description
Input<System.String>
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Priority

The priority for the rule between 1 and 50000. Leaving it unset will automatically set the rule with next available priority after currently existing highest rule. A listener can't have multiple rules with the same priority.

Declaration
public Input<int> Priority { get; set; }
Property Value
Type Description
Input<System.Int32>
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