Class RepositoryState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.CodeCommit
Assembly: Pulumi.Aws.dll
Syntax
public sealed class RepositoryState : ResourceArgs
Constructors
View SourceRepositoryState()
Declaration
public RepositoryState()
Properties
View SourceArn
The ARN of the repository
Declaration
public Input<string> Arn { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
CloneUrlHttp
The URL to use for cloning the repository over HTTPS.
Declaration
public Input<string> CloneUrlHttp { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
CloneUrlSsh
The URL to use for cloning the repository over SSH.
Declaration
public Input<string> CloneUrlSsh { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
DefaultBranch
The default branch of the repository. The branch specified here needs to exist.
Declaration
public Input<string> DefaultBranch { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Description
The description of the repository. This needs to be less than 1000 characters
Declaration
public Input<string> Description { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
RepositoryId
The ID of the repository
Declaration
public Input<string> RepositoryId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
RepositoryName
The name for the repository. This needs to be less than 100 characters.
Declaration
public Input<string> RepositoryName { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Tags
Key-value map of resource tags
Declaration
public InputMap<object> Tags { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |