Class FleetLaunchTemplateConfigOverrideGetArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.Ec2.Inputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class FleetLaunchTemplateConfigOverrideGetArgs : ResourceArgs
Constructors
View SourceFleetLaunchTemplateConfigOverrideGetArgs()
Declaration
public FleetLaunchTemplateConfigOverrideGetArgs()
Properties
View SourceAvailabilityZone
Availability Zone in which to launch the instances.
Declaration
public Input<string> AvailabilityZone { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
InstanceType
Instance type.
Declaration
public Input<string> InstanceType { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
MaxPrice
Maximum price per unit hour that you are willing to pay for a Spot Instance.
Declaration
public Input<string> MaxPrice { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Priority
Priority for the launch template override. If on_demand_options allocation_strategy is set to prioritized, EC2 Fleet uses priority to determine which launch template override to use first in fulfilling On-Demand capacity. The highest priority is launched first. The lower the number, the higher the priority. If no number is set, the launch template override has the lowest priority. Valid values are whole numbers starting at 0.
Declaration
public Input<double> Priority { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Double> |
SubnetId
ID of the subnet in which to launch the instances.
Declaration
public Input<string> SubnetId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
WeightedCapacity
Number of units provided by the specified instance type.
Declaration
public Input<double> WeightedCapacity { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Double> |