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Class FleetLaunchTemplateConfigOverrideGetArgs

Inheritance
System.Object
InputArgs
ResourceArgs
FleetLaunchTemplateConfigOverrideGetArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.Ec2.Inputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class FleetLaunchTemplateConfigOverrideGetArgs : ResourceArgs

Constructors

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FleetLaunchTemplateConfigOverrideGetArgs()

Declaration
public FleetLaunchTemplateConfigOverrideGetArgs()

Properties

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AvailabilityZone

Availability Zone in which to launch the instances.

Declaration
public Input<string> AvailabilityZone { get; set; }
Property Value
Type Description
Input<System.String>
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InstanceType

Instance type.

Declaration
public Input<string> InstanceType { get; set; }
Property Value
Type Description
Input<System.String>
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MaxPrice

Maximum price per unit hour that you are willing to pay for a Spot Instance.

Declaration
public Input<string> MaxPrice { get; set; }
Property Value
Type Description
Input<System.String>
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Priority

Priority for the launch template override. If on_demand_options allocation_strategy is set to prioritized, EC2 Fleet uses priority to determine which launch template override to use first in fulfilling On-Demand capacity. The highest priority is launched first. The lower the number, the higher the priority. If no number is set, the launch template override has the lowest priority. Valid values are whole numbers starting at 0.

Declaration
public Input<double> Priority { get; set; }
Property Value
Type Description
Input<System.Double>
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SubnetId

ID of the subnet in which to launch the instances.

Declaration
public Input<string> SubnetId { get; set; }
Property Value
Type Description
Input<System.String>
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WeightedCapacity

Number of units provided by the specified instance type.

Declaration
public Input<double> WeightedCapacity { get; set; }
Property Value
Type Description
Input<System.Double>
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