Class BuildState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift
Assembly: Pulumi.Aws.dll
Syntax
public sealed class BuildState : ResourceArgs
Constructors
View SourceBuildState()
Declaration
public BuildState()
Properties
View SourceArn
Gamelift Build ARN.
Declaration
public Input<string> Arn { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Name
Name of the build
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
OperatingSystem
Operating system that the game server binaries are built to run on. e.g. WINDOWS_2012 or AMAZON_LINUX.
Declaration
public Input<string> OperatingSystem { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
StorageLocation
Information indicating where your game build files are stored. See below.
Declaration
public Input<BuildStorageLocationGetArgs> StorageLocation { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<BuildStorageLocationGetArgs> |
Tags
Key-value map of resource tags
Declaration
public InputMap<object> Tags { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
Version
Version that is associated with this build.
Declaration
public Input<string> Version { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |