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Class BuildState

Inheritance
System.Object
InputArgs
ResourceArgs
BuildState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift
Assembly: Pulumi.Aws.dll
Syntax
public sealed class BuildState : ResourceArgs

Constructors

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BuildState()

Declaration
public BuildState()

Properties

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Arn

Gamelift Build ARN.

Declaration
public Input<string> Arn { get; set; }
Property Value
Type Description
Input<System.String>
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Name

Name of the build

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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OperatingSystem

Operating system that the game server binaries are built to run on. e.g. WINDOWS_2012 or AMAZON_LINUX.

Declaration
public Input<string> OperatingSystem { get; set; }
Property Value
Type Description
Input<System.String>
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StorageLocation

Information indicating where your game build files are stored. See below.

Declaration
public Input<BuildStorageLocationGetArgs> StorageLocation { get; set; }
Property Value
Type Description
Input<BuildStorageLocationGetArgs>
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Tags

Key-value map of resource tags

Declaration
public InputMap<object> Tags { get; set; }
Property Value
Type Description
InputMap<System.Object>
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Version

Version that is associated with this build.

Declaration
public Input<string> Version { get; set; }
Property Value
Type Description
Input<System.String>
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