Class FleetRuntimeConfigurationServerProcessArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift.Inputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class FleetRuntimeConfigurationServerProcessArgs : ResourceArgs
Constructors
View SourceFleetRuntimeConfigurationServerProcessArgs()
Declaration
public FleetRuntimeConfigurationServerProcessArgs()
Properties
View SourceConcurrentExecutions
Number of server processes using this configuration to run concurrently on an instance.
Declaration
public Input<int> ConcurrentExecutions { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
LaunchPath
Location of the server executable in a game build. All game builds are installed on instances at the root : for Windows instances C:\game, and for Linux instances /local/game.
Declaration
public Input<string> LaunchPath { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Parameters
Optional list of parameters to pass to the server executable on launch.
Declaration
public Input<string> Parameters { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |