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Class FleetRuntimeConfigurationServerProcessGetArgs

Inheritance
System.Object
InputArgs
ResourceArgs
FleetRuntimeConfigurationServerProcessGetArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift.Inputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class FleetRuntimeConfigurationServerProcessGetArgs : ResourceArgs

Constructors

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FleetRuntimeConfigurationServerProcessGetArgs()

Declaration
public FleetRuntimeConfigurationServerProcessGetArgs()

Properties

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ConcurrentExecutions

Number of server processes using this configuration to run concurrently on an instance.

Declaration
public Input<int> ConcurrentExecutions { get; set; }
Property Value
Type Description
Input<System.Int32>
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LaunchPath

Location of the server executable in a game build. All game builds are installed on instances at the root : for Windows instances C:\game, and for Linux instances /local/game.

Declaration
public Input<string> LaunchPath { get; set; }
Property Value
Type Description
Input<System.String>
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Parameters

Optional list of parameters to pass to the server executable on launch.

Declaration
public Input<string> Parameters { get; set; }
Property Value
Type Description
Input<System.String>
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