Class GameSessionQueuePlayerLatencyPolicyArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift.Inputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class GameSessionQueuePlayerLatencyPolicyArgs : ResourceArgs
Constructors
View SourceGameSessionQueuePlayerLatencyPolicyArgs()
Declaration
public GameSessionQueuePlayerLatencyPolicyArgs()
Properties
View SourceMaximumIndividualPlayerLatencyMilliseconds
Maximum latency value that is allowed for any player.
Declaration
public Input<int> MaximumIndividualPlayerLatencyMilliseconds { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
PolicyDurationSeconds
Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.
Declaration
public Input<int> PolicyDurationSeconds { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |