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Class GameSessionQueuePlayerLatencyPolicyGetArgs

Inheritance
System.Object
InputArgs
ResourceArgs
GameSessionQueuePlayerLatencyPolicyGetArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift.Inputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class GameSessionQueuePlayerLatencyPolicyGetArgs : ResourceArgs

Constructors

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GameSessionQueuePlayerLatencyPolicyGetArgs()

Declaration
public GameSessionQueuePlayerLatencyPolicyGetArgs()

Properties

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MaximumIndividualPlayerLatencyMilliseconds

Maximum latency value that is allowed for any player.

Declaration
public Input<int> MaximumIndividualPlayerLatencyMilliseconds { get; set; }
Property Value
Type Description
Input<System.Int32>
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PolicyDurationSeconds

Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.

Declaration
public Input<int> PolicyDurationSeconds { get; set; }
Property Value
Type Description
Input<System.Int32>
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