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Class FleetRuntimeConfigurationServerProcess

Inheritance
System.Object
FleetRuntimeConfigurationServerProcess
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift.Outputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class FleetRuntimeConfigurationServerProcess

Fields

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ConcurrentExecutions

Number of server processes using this configuration to run concurrently on an instance.

Declaration
public readonly int ConcurrentExecutions
Field Value
Type Description
System.Int32
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LaunchPath

Location of the server executable in a game build. All game builds are installed on instances at the root : for Windows instances C:\game, and for Linux instances /local/game.

Declaration
public readonly string LaunchPath
Field Value
Type Description
System.String
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Parameters

Optional list of parameters to pass to the server executable on launch.

Declaration
public readonly string Parameters
Field Value
Type Description
System.String
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