Class FleetRuntimeConfigurationServerProcess
Inheritance
System.Object
FleetRuntimeConfigurationServerProcess
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift.Outputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class FleetRuntimeConfigurationServerProcess
Fields
View SourceConcurrentExecutions
Number of server processes using this configuration to run concurrently on an instance.
Declaration
public readonly int ConcurrentExecutions
Field Value
| Type | Description |
|---|---|
| System.Int32 |
LaunchPath
Location of the server executable in a game build. All game builds are installed on instances at the root : for Windows instances C:\game, and for Linux instances /local/game.
Declaration
public readonly string LaunchPath
Field Value
| Type | Description |
|---|---|
| System.String |
Parameters
Optional list of parameters to pass to the server executable on launch.
Declaration
public readonly string Parameters
Field Value
| Type | Description |
|---|---|
| System.String |