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Class GameSessionQueuePlayerLatencyPolicy

Inheritance
System.Object
GameSessionQueuePlayerLatencyPolicy
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift.Outputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class GameSessionQueuePlayerLatencyPolicy

Fields

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MaximumIndividualPlayerLatencyMilliseconds

Maximum latency value that is allowed for any player.

Declaration
public readonly int MaximumIndividualPlayerLatencyMilliseconds
Field Value
Type Description
System.Int32
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PolicyDurationSeconds

Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.

Declaration
public readonly int? PolicyDurationSeconds
Field Value
Type Description
System.Nullable<System.Int32>
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