Class LicenseConfigurationState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.LicenseManager
Assembly: Pulumi.Aws.dll
Syntax
public sealed class LicenseConfigurationState : ResourceArgs
Constructors
View SourceLicenseConfigurationState()
Declaration
public LicenseConfigurationState()
Properties
View SourceDescription
Description of the license configuration.
Declaration
public Input<string> Description { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
LicenseCount
Number of licenses managed by the license configuration.
Declaration
public Input<int> LicenseCount { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
LicenseCountHardLimit
Sets the number of available licenses as a hard limit.
Declaration
public Input<bool> LicenseCountHardLimit { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Boolean> |
LicenseCountingType
Dimension to use to track license inventory. Specify either vCPU, Instance, Core or Socket.
Declaration
public Input<string> LicenseCountingType { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
LicenseRules
Array of configured License Manager rules.
Declaration
public InputList<string> LicenseRules { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |
Name
Name of the license configuration.
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Tags
A map of tags to assign to the resource.
Declaration
public InputMap<object> Tags { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |