Class PropertyState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Azure.ApiManagement
Assembly: Pulumi.Azure.dll
Syntax
public sealed class PropertyState : ResourceArgs
Constructors
View SourcePropertyState()
Declaration
public PropertyState()
Properties
View SourceApiManagementName
The name of the API Management Service in which the API Management Property should exist. Changing this forces a new resource to be created.
Declaration
public Input<string> ApiManagementName { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
DisplayName
The display name of this API Management Property.
Declaration
public Input<string> DisplayName { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Name
The name of the API Management Property. Changing this forces a new resource to be created.
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
ResourceGroupName
The name of the Resource Group in which the API Management Property should exist. Changing this forces a new resource to be created.
Declaration
public Input<string> ResourceGroupName { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Secret
Specifies whether the API Management Property is secret. Valid values are true or false. The default value is false.
Declaration
public Input<bool> Secret { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Boolean> |
Tags
A list of tags to be applied to the API Management Property.
Declaration
public InputList<string> Tags { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |
Value
The value of this API Management Property.
Declaration
public Input<string> Value { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |