Class CustomHostnameBindingState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Azure.AppService
Assembly: Pulumi.Azure.dll
Syntax
public sealed class CustomHostnameBindingState : ResourceArgs
Constructors
View SourceCustomHostnameBindingState()
Declaration
public CustomHostnameBindingState()
Properties
View SourceAppServiceName
The name of the App Service in which to add the Custom Hostname Binding. Changing this forces a new resource to be created.
Declaration
public Input<string> AppServiceName { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Hostname
Specifies the Custom Hostname to use for the App Service, example www.example.com. Changing this forces a new resource to be created.
Declaration
public Input<string> Hostname { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
ResourceGroupName
The name of the resource group in which the App Service exists. Changing this forces a new resource to be created.
Declaration
public Input<string> ResourceGroupName { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
SslState
The SSL type. Possible values are IpBasedEnabled and SniEnabled. Changing this forces a new resource to be created.
Declaration
public Input<string> SslState { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Thumbprint
The SSL certificate thumbprint. Changing this forces a new resource to be created.
Declaration
public Input<string> Thumbprint { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
VirtualIp
The virtual IP address assigned to the hostname if IP based SSL is enabled.
Declaration
public Input<string> VirtualIp { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |