Class FrontdoorRoutingRuleRedirectConfigurationGetArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Azure.FrontDoor.Inputs
Assembly: Pulumi.Azure.dll
Syntax
public sealed class FrontdoorRoutingRuleRedirectConfigurationGetArgs : ResourceArgs
Constructors
View SourceFrontdoorRoutingRuleRedirectConfigurationGetArgs()
Declaration
public FrontdoorRoutingRuleRedirectConfigurationGetArgs()
Properties
View SourceCustomFragment
The destination fragment in the portion of URL after '#'. Set this to add a fragment to the redirect URL.
Declaration
public Input<string> CustomFragment { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
CustomHost
Set this to change the URL for the redirection.
Declaration
public Input<string> CustomHost { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
CustomPath
The path to retain as per the incoming request, or update in the URL for the redirection.
Declaration
public Input<string> CustomPath { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
CustomQueryString
Replace any existing query string from the incoming request URL.
Declaration
public Input<string> CustomQueryString { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
RedirectProtocol
Protocol to use when redirecting. Valid options are HttpOnly, HttpsOnly, or MatchRequest. Defaults to MatchRequest
Declaration
public Input<string> RedirectProtocol { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
RedirectType
Status code for the redirect. Valida options are Moved, Found, TemporaryRedirect, PermanentRedirect. Defaults to Found
Declaration
public Input<string> RedirectType { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |