Class SecretState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Azure.KeyVault
Assembly: Pulumi.Azure.dll
Syntax
public sealed class SecretState : ResourceArgs
Constructors
View SourceSecretState()
Declaration
public SecretState()
Properties
View SourceContentType
Specifies the content type for the Key Vault Secret.
Declaration
public Input<string> ContentType { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
ExpirationDate
Expiration UTC datetime (Y-m-d'T'H:M:S'Z').
Declaration
public Input<string> ExpirationDate { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
KeyVaultId
The ID of the Key Vault where the Secret should be created.
Declaration
public Input<string> KeyVaultId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Name
Specifies the name of the Key Vault Secret. Changing this forces a new resource to be created.
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
NotBeforeDate
Key not usable before the provided UTC datetime (Y-m-d'T'H:M:S'Z').
Declaration
public Input<string> NotBeforeDate { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Tags
A mapping of tags to assign to the resource.
Declaration
public InputMap<string> Tags { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.String> |
Value
Specifies the value of the Key Vault Secret.
Declaration
public Input<string> Value { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Version
The current version of the Key Vault Secret.
Declaration
public Input<string> Version { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |