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Class LockState

Inheritance
System.Object
InputArgs
ResourceArgs
LockState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Azure.Management
Assembly: Pulumi.Azure.dll
Syntax
public sealed class LockState : ResourceArgs

Constructors

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LockState()

Declaration
public LockState()

Properties

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LockLevel

Specifies the Level to be used for this Lock. Possible values are CanNotDelete and ReadOnly. Changing this forces a new resource to be created.

Declaration
public Input<string> LockLevel { get; set; }
Property Value
Type Description
Input<System.String>
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Name

Specifies the name of the Management Lock. Changing this forces a new resource to be created.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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Notes

Specifies some notes about the lock. Maximum of 512 characters. Changing this forces a new resource to be created.

Declaration
public Input<string> Notes { get; set; }
Property Value
Type Description
Input<System.String>
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Scope

Specifies the scope at which the Management Lock should be created. Changing this forces a new resource to be created.

Declaration
public Input<string> Scope { get; set; }
Property Value
Type Description
Input<System.String>
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