Class SnapshotState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Azure.NetApp
Assembly: Pulumi.Azure.dll
Syntax
public sealed class SnapshotState : ResourceArgs
Constructors
View SourceSnapshotState()
Declaration
public SnapshotState()
Properties
View SourceAccountName
The name of the NetApp account in which the NetApp Pool should be created. Changing this forces a new resource to be created.
Declaration
public Input<string> AccountName { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Location
Specifies the supported Azure location where the resource exists. Changing this forces a new resource to be created.
Declaration
public Input<string> Location { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Name
The name of the NetApp Snapshot. Changing this forces a new resource to be created.
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
PoolName
The name of the NetApp pool in which the NetApp Volume should be created. Changing this forces a new resource to be created.
Declaration
public Input<string> PoolName { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
ResourceGroupName
The name of the resource group where the NetApp Snapshot should be created. Changing this forces a new resource to be created.
Declaration
public Input<string> ResourceGroupName { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Tags
A mapping of tags to assign to the resource.
Declaration
public InputMap<string> Tags { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.String> |
VolumeName
The name of the NetApp volume in which the NetApp Snapshot should be created. Changing this forces a new resource to be created.
Declaration
public Input<string> VolumeName { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |