Class EndpointPrivateServiceConnection
Inheritance
Inherited Members
Namespace: Pulumi.Azure.PrivateLink.Outputs
Assembly: Pulumi.Azure.dll
Syntax
public sealed class EndpointPrivateServiceConnection
Fields
View SourceIsManualConnection
Does the Private Endpoint require Manual Approval from the remote resource owner? Changing this forces a new resource to be created.
Declaration
public readonly bool IsManualConnection
Field Value
| Type | Description |
|---|---|
| System.Boolean |
Name
Specifies the Name of the Private Service Connection. Changing this forces a new resource to be created.
Declaration
public readonly string Name
Field Value
| Type | Description |
|---|---|
| System.String |
PrivateConnectionResourceId
The ID of the Private Link Enabled Remote Resource which this Private Endpoint should be connected to. Changing this forces a new resource to be created.
Declaration
public readonly string PrivateConnectionResourceId
Field Value
| Type | Description |
|---|---|
| System.String |
PrivateIpAddress
The private IP address associated with the private endpoint, note that you will have a private IP address assigned to the private endpoint even if the connection request was Rejected.
Declaration
public readonly string PrivateIpAddress
Field Value
| Type | Description |
|---|---|
| System.String |
RequestMessage
A message passed to the owner of the remote resource when the private endpoint attempts to establish the connection to the remote resource. The request message can be a maximum of 140 characters in length. Only valid if is_manual_connection is set to true.
Declaration
public readonly string RequestMessage
Field Value
| Type | Description |
|---|---|
| System.String |
SubresourceNames
A list of subresource names which the Private Endpoint is able to connect to. subresource_names corresponds to group_id. Changing this forces a new resource to be created.
Declaration
public readonly ImmutableArray<string> SubresourceNames
Field Value
| Type | Description |
|---|---|
| System.Collections.Immutable.ImmutableArray<System.String> |