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Class HybridConnectionArgs

Inheritance
System.Object
InputArgs
ResourceArgs
HybridConnectionArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Azure.Relay
Assembly: Pulumi.Azure.dll
Syntax
public sealed class HybridConnectionArgs : ResourceArgs

Constructors

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HybridConnectionArgs()

Declaration
public HybridConnectionArgs()

Properties

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Name

Specifies the name of the Azure Relay Hybrid Connection. Changing this forces a new resource to be created.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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RelayNamespaceName

The name of the Azure Relay in which to create the Azure Relay Hybrid Connection. Changing this forces a new resource to be created.

Declaration
public Input<string> RelayNamespaceName { get; set; }
Property Value
Type Description
Input<System.String>
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RequiresClientAuthorization

Specify if client authorization is needed for this hybrid connection. True by default. Changing this forces a new resource to be created.

Declaration
public Input<bool> RequiresClientAuthorization { get; set; }
Property Value
Type Description
Input<System.Boolean>
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ResourceGroupName

The name of the resource group in which to create the Azure Relay Hybrid Connection. Changing this forces a new resource to be created.

Declaration
public Input<string> ResourceGroupName { get; set; }
Property Value
Type Description
Input<System.String>
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UserMetadata

The usermetadata is a placeholder to store user-defined string data for the hybrid connection endpoint. For example, it can be used to store descriptive data, such as a list of teams and their contact information. Also, user-defined configuration settings can be stored.

Declaration
public Input<string> UserMetadata { get; set; }
Property Value
Type Description
Input<System.String>
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