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Class FabricState

Inheritance
System.Object
InputArgs
ResourceArgs
FabricState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Azure.SiteRecovery
Assembly: Pulumi.Azure.dll
Syntax
public sealed class FabricState : ResourceArgs

Constructors

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FabricState()

Declaration
public FabricState()

Properties

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Location

In what region should the fabric be located.

Declaration
public Input<string> Location { get; set; }
Property Value
Type Description
Input<System.String>
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Name

The name of the network mapping.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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RecoveryVaultName

The name of the vault that should be updated.

Declaration
public Input<string> RecoveryVaultName { get; set; }
Property Value
Type Description
Input<System.String>
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ResourceGroupName

Name of the resource group where the vault that should be updated is located.

Declaration
public Input<string> ResourceGroupName { get; set; }
Property Value
Type Description
Input<System.String>
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