Class ServicePrincipalState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.AzureAD
Assembly: Pulumi.AzureAD.dll
Syntax
public sealed class ServicePrincipalState : ResourceArgs
Constructors
View SourceServicePrincipalState()
Declaration
public ServicePrincipalState()
Properties
View SourceApplicationId
The ID of the Azure AD Application for which to create a Service Principal.
Declaration
public Input<string> ApplicationId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
AppRoleAssignmentRequired
Does this Service Principal require an AppRoleAssignment to a user or group before Azure AD will issue a user or access token to the application? Defaults to false.
Declaration
public Input<bool> AppRoleAssignmentRequired { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Boolean> |
DisplayName
The Display Name of the Azure Active Directory Application associated with this Service Principal.
Declaration
public Input<string> DisplayName { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Oauth2Permissions
A collection of OAuth 2.0 permissions exposed by the associated application. Each permission is covered by a oauth2_permission block as documented below.
Declaration
public InputList<ServicePrincipalOauth2PermissionGetArgs> Oauth2Permissions { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<ServicePrincipalOauth2PermissionGetArgs> |
ObjectId
The Service Principal's Object ID.
Declaration
public Input<string> ObjectId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Tags
A list of tags to apply to the Service Principal.
Declaration
public InputList<string> Tags { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |