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Class KeyPrefixState

Inheritance
System.Object
InputArgs
ResourceArgs
KeyPrefixState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Consul
Assembly: Pulumi.Consul.dll
Syntax
public sealed class KeyPrefixState : ResourceArgs

Constructors

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KeyPrefixState()

Declaration
public KeyPrefixState()

Properties

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Datacenter

The datacenter to use. This overrides the agent's default datacenter and the datacenter in the provider setup.

Declaration
public Input<string> Datacenter { get; set; }
Property Value
Type Description
Input<System.String>
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Namespace

The namespace to create the keys within.

Declaration
public Input<string> Namespace { get; set; }
Property Value
Type Description
Input<System.String>
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PathPrefix

Specifies the common prefix shared by all keys that will be managed by this resource instance. In most cases this will end with a slash, to manage a "folder" of keys.

Declaration
public Input<string> PathPrefix { get; set; }
Property Value
Type Description
Input<System.String>
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SubkeyCollection

A subkey to add. Supported values documented below. Multiple blocks supported.

Declaration
public InputList<KeyPrefixSubkeyCollectionGetArgs> SubkeyCollection { get; set; }
Property Value
Type Description
InputList<KeyPrefixSubkeyCollectionGetArgs>
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Subkeys

A mapping from subkey name (which will be appended to the given path_prefix) to the value that should be stored at that key. Use slashes, as shown in the above example, to create "sub-folders" under the given path prefix.

Declaration
public InputMap<string> Subkeys { get; set; }
Property Value
Type Description
InputMap<System.String>
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Token

The ACL token to use. This overrides the token that the agent provides by default.

Declaration
public Input<string> Token { get; set; }
Property Value
Type Description
Input<System.String>
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