Class SpacesBucketLifecycleRuleArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.DigitalOcean.Inputs
Assembly: Pulumi.DigitalOcean.dll
Syntax
public sealed class SpacesBucketLifecycleRuleArgs : ResourceArgs
Constructors
View SourceSpacesBucketLifecycleRuleArgs()
Declaration
public SpacesBucketLifecycleRuleArgs()
Properties
View SourceAbortIncompleteMultipartUploadDays
Specifies the number of days after initiating a multipart upload when the multipart upload must be completed or else Spaces will abort the upload.
Declaration
public Input<int> AbortIncompleteMultipartUploadDays { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
Enabled
Specifies lifecycle rule status.
Declaration
public Input<bool> Enabled { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Boolean> |
Expiration
Specifies a time period after which applicable objects expire (documented below).
Declaration
public Input<SpacesBucketLifecycleRuleExpirationArgs> Expiration { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<SpacesBucketLifecycleRuleExpirationArgs> |
Id
Unique identifier for the rule.
Declaration
public Input<string> Id { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
NoncurrentVersionExpiration
Specifies when non-current object versions expire (documented below).
Declaration
public Input<SpacesBucketLifecycleRuleNoncurrentVersionExpirationArgs> NoncurrentVersionExpiration { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<SpacesBucketLifecycleRuleNoncurrentVersionExpirationArgs> |
Prefix
Object key prefix identifying one or more objects to which the rule applies.
Declaration
public Input<string> Prefix { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |