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Class NodeArgs

Inheritance
System.Object
InputArgs
ResourceArgs
NodeArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.F5BigIP.Ltm
Assembly: Pulumi.F5BigIP.dll
Syntax
public sealed class NodeArgs : ResourceArgs

Constructors

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NodeArgs()

Declaration
public NodeArgs()

Properties

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Address

IP or hostname of the node

Declaration
public Input<string> Address { get; set; }
Property Value
Type Description
Input<System.String>
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ConnectionLimit

Specifies the maximum number of connections allowed for the node or node address.

Declaration
public Input<int> ConnectionLimit { get; set; }
Property Value
Type Description
Input<System.Int32>
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Description

User-defined description give ltm_node

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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DynamicRatio

Specifies the fixed ratio value used for a node during ratio load balancing.

Declaration
public Input<int> DynamicRatio { get; set; }
Property Value
Type Description
Input<System.Int32>
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Fqdn

Declaration
public Input<NodeFqdnArgs> Fqdn { get; set; }
Property Value
Type Description
Input<NodeFqdnArgs>
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Monitor

specifies the name of the monitor or monitor rule that you want to associate with the node.

Declaration
public Input<string> Monitor { get; set; }
Property Value
Type Description
Input<System.String>
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Name

Name of the node

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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RateLimit

Specifies the maximum number of connections per second allowed for a node or node address. The default value is 'disabled'.

Declaration
public Input<string> RateLimit { get; set; }
Property Value
Type Description
Input<System.String>
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Ratio

Sets the ratio number for the node.

Declaration
public Input<int> Ratio { get; set; }
Property Value
Type Description
Input<System.Int32>
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State

Default is "user-up" you can set to "user-down" if you want to disable

Declaration
public Input<string> State { get; set; }
Property Value
Type Description
Input<System.String>
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