Class NodeState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.F5BigIP.Ltm
Assembly: Pulumi.F5BigIP.dll
Syntax
public sealed class NodeState : ResourceArgs
Constructors
View SourceNodeState()
Declaration
public NodeState()
Properties
View SourceAddress
IP or hostname of the node
Declaration
public Input<string> Address { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
ConnectionLimit
Specifies the maximum number of connections allowed for the node or node address.
Declaration
public Input<int> ConnectionLimit { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
Description
User-defined description give ltm_node
Declaration
public Input<string> Description { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
DynamicRatio
Specifies the fixed ratio value used for a node during ratio load balancing.
Declaration
public Input<int> DynamicRatio { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
Fqdn
Declaration
public Input<NodeFqdnGetArgs> Fqdn { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<NodeFqdnGetArgs> |
Monitor
specifies the name of the monitor or monitor rule that you want to associate with the node.
Declaration
public Input<string> Monitor { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Name
Name of the node
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
RateLimit
Specifies the maximum number of connections per second allowed for a node or node address. The default value is 'disabled'.
Declaration
public Input<string> RateLimit { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Ratio
Sets the ratio number for the node.
Declaration
public Input<int> Ratio { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
State
Default is "user-up" you can set to "user-down" if you want to disable
Declaration
public Input<string> State { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |