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Class PoolAttachmentState

Inheritance
System.Object
InputArgs
ResourceArgs
PoolAttachmentState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.F5BigIP.Ltm
Assembly: Pulumi.F5BigIP.dll
Syntax
public sealed class PoolAttachmentState : ResourceArgs

Constructors

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PoolAttachmentState()

Declaration
public PoolAttachmentState()

Properties

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Node

Node to add to the pool in /Partition/NodeName:Port format (e.g. /Common/Node01:80)

Declaration
public Input<string> Node { get; set; }
Property Value
Type Description
Input<System.String>
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Pool

Name of the pool in /Partition/Name format

Declaration
public Input<string> Pool { get; set; }
Property Value
Type Description
Input<System.String>
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