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Class AccessLevelState

Inheritance
System.Object
InputArgs
ResourceArgs
AccessLevelState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.AccessContextManager
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class AccessLevelState : ResourceArgs

Constructors

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AccessLevelState()

Declaration
public AccessLevelState()

Properties

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Basic

A set of predefined conditions for the access level and a combining function. Structure is documented below.

Declaration
public Input<AccessLevelBasicGetArgs> Basic { get; set; }
Property Value
Type Description
Input<AccessLevelBasicGetArgs>
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Description

Description of the AccessLevel and its use. Does not affect behavior.

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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Name

Resource name for the Access Level. The short_name component must begin with a letter and only include alphanumeric and '_'. Format: accessPolicies/{policy_id}/accessLevels/{short_name}

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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Parent

The AccessPolicy this AccessLevel lives in. Format: accessPolicies/{policy_id}

Declaration
public Input<string> Parent { get; set; }
Property Value
Type Description
Input<System.String>
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Title

Human readable title. Must be unique within the Policy.

Declaration
public Input<string> Title { get; set; }
Property Value
Type Description
Input<System.String>
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