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Class FirewallRuleState

Inheritance
System.Object
InputArgs
ResourceArgs
FirewallRuleState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.AppEngine
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class FirewallRuleState : ResourceArgs

Constructors

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FirewallRuleState()

Declaration
public FirewallRuleState()

Properties

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Action

The action to take if this rule matches.

Declaration
public Input<string> Action { get; set; }
Property Value
Type Description
Input<System.String>
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Description

An optional string description of this rule.

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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Priority

A positive integer that defines the order of rule evaluation. Rules with the lowest priority are evaluated first. A default rule at priority Int32.MaxValue matches all IPv4 and IPv6 traffic when no previous rule matches. Only the action of this rule can be modified by the user.

Declaration
public Input<int> Priority { get; set; }
Property Value
Type Description
Input<System.Int32>
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Project

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

Declaration
public Input<string> Project { get; set; }
Property Value
Type Description
Input<System.String>
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SourceRange

IP address or range, defined using CIDR notation, of requests that this rule applies to.

Declaration
public Input<string> SourceRange { get; set; }
Property Value
Type Description
Input<System.String>
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