Class RepositoryIamBindingArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.ArtifactRegistry
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class RepositoryIamBindingArgs : ResourceArgs
Constructors
View SourceRepositoryIamBindingArgs()
Declaration
public RepositoryIamBindingArgs()
Properties
View SourceCondition
Declaration
public Input<RepositoryIamBindingConditionArgs> Condition { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<RepositoryIamBindingConditionArgs> |
Location
The name of the location this repository is located in. Used to find the parent resource to bind the IAM policy to
Declaration
public Input<string> Location { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Members
Declaration
public InputList<string> Members { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |
Project
The ID of the project in which the resource belongs. If it is not provided, the project will be parsed from the identifier of the parent resource. If no project is provided in the parent identifier and no project is specified, the provider project is used.
Declaration
public Input<string> Project { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Repository
Used to find the parent resource to bind the IAM policy to
Declaration
public Input<string> Repository { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Role
The role that should be applied. Only one
gcp.artifactregistry.RepositoryIamBinding can be used per role. Note that custom roles must be of the format
[projects|organizations]/{parent-name}/roles/{role-name}.
Declaration
public Input<string> Role { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |