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Class TableState

Inheritance
System.Object
InputArgs
ResourceArgs
TableState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.BigTable
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class TableState : ResourceArgs

Constructors

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TableState()

Declaration
public TableState()

Properties

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ColumnFamilies

A group of columns within a table which share a common configuration. This can be specified multiple times. Structure is documented below.

Declaration
public InputList<TableColumnFamilyGetArgs> ColumnFamilies { get; set; }
Property Value
Type Description
InputList<TableColumnFamilyGetArgs>
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InstanceName

The name of the Bigtable instance.

Declaration
public Input<string> InstanceName { get; set; }
Property Value
Type Description
Input<System.String>
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Name

The name of the table.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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Project

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

Declaration
public Input<string> Project { get; set; }
Property Value
Type Description
Input<System.String>
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SplitKeys

A list of predefined keys to split the table on. !> Warning: Modifying the split_keys of an existing table will cause the provider to delete/recreate the entire gcp.bigtable.Table resource.

Declaration
public InputList<string> SplitKeys { get; set; }
Property Value
Type Description
InputList<System.String>
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