Class PacketMirroringState
Inherited Members
Namespace: Pulumi.Gcp.Compute
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class PacketMirroringState : ResourceArgs
Constructors
View SourcePacketMirroringState()
Declaration
public PacketMirroringState()
Properties
View SourceCollectorIlb
The Forwarding Rule resource (of type load_balancing_scheme=INTERNAL) that will be used as collector for mirrored traffic. The specified forwarding rule must have is_mirroring_collector set to true. Structure is documented below.
Declaration
public Input<PacketMirroringCollectorIlbGetArgs> CollectorIlb { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<PacketMirroringCollectorIlbGetArgs> |
Description
A human-readable description of the rule.
Declaration
public Input<string> Description { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Filter
A filter for mirrored traffic. If unset, all traffic is mirrored. Structure is documented below.
Declaration
public Input<PacketMirroringFilterGetArgs> Filter { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<PacketMirroringFilterGetArgs> |
MirroredResources
A means of specifying which resources to mirror. Structure is documented below.
Declaration
public Input<PacketMirroringMirroredResourcesGetArgs> MirroredResources { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<PacketMirroringMirroredResourcesGetArgs> |
Name
The name of the packet mirroring rule
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Network
Specifies the mirrored VPC network. Only packets in this network will be mirrored. All mirrored VMs should have a NIC in the given network. All mirrored subnetworks should belong to the given network. Structure is documented below.
Declaration
public Input<PacketMirroringNetworkGetArgs> Network { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<PacketMirroringNetworkGetArgs> |
Priority
Since only one rule can be active at a time, priority is used to break ties in the case of two rules that apply to the same instances.
Declaration
public Input<int> Priority { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
Project
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
Declaration
public Input<string> Project { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Region
The Region in which the created address should reside. If it is not provided, the provider region is used.
Declaration
public Input<string> Region { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |