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Class GameServerConfigState

Inheritance
System.Object
InputArgs
ResourceArgs
GameServerConfigState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerConfigState : ResourceArgs

Constructors

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GameServerConfigState()

Declaration
public GameServerConfigState()

Properties

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ConfigId

A unique id for the deployment config.

Declaration
public Input<string> ConfigId { get; set; }
Property Value
Type Description
Input<System.String>
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DeploymentId

A unique id for the deployment.

Declaration
public Input<string> DeploymentId { get; set; }
Property Value
Type Description
Input<System.String>
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Description

The description of the game server config.

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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FleetConfigs

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

Declaration
public InputList<GameServerConfigFleetConfigGetArgs> FleetConfigs { get; set; }
Property Value
Type Description
InputList<GameServerConfigFleetConfigGetArgs>
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Labels

Set of labels to group by.

Declaration
public InputMap<string> Labels { get; set; }
Property Value
Type Description
InputMap<System.String>
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Location

Location of the Deployment.

Declaration
public Input<string> Location { get; set; }
Property Value
Type Description
Input<System.String>
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Name

The name of the ScalingConfig

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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Project

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

Declaration
public Input<string> Project { get; set; }
Property Value
Type Description
Input<System.String>
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ScalingConfigs

Optional. This contains the autoscaling settings. Structure is documented below.

Declaration
public InputList<GameServerConfigScalingConfigGetArgs> ScalingConfigs { get; set; }
Property Value
Type Description
InputList<GameServerConfigScalingConfigGetArgs>
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