Class GameServerConfigState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerConfigState : ResourceArgs
Constructors
View SourceGameServerConfigState()
Declaration
public GameServerConfigState()
Properties
View SourceConfigId
A unique id for the deployment config.
Declaration
public Input<string> ConfigId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
DeploymentId
A unique id for the deployment.
Declaration
public Input<string> DeploymentId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Description
The description of the game server config.
Declaration
public Input<string> Description { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
FleetConfigs
The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.
Declaration
public InputList<GameServerConfigFleetConfigGetArgs> FleetConfigs { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<GameServerConfigFleetConfigGetArgs> |
Labels
Set of labels to group by.
Declaration
public InputMap<string> Labels { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.String> |
Location
Location of the Deployment.
Declaration
public Input<string> Location { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Name
The name of the ScalingConfig
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Project
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
Declaration
public Input<string> Project { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
ScalingConfigs
Optional. This contains the autoscaling settings. Structure is documented below.
Declaration
public InputList<GameServerConfigScalingConfigGetArgs> ScalingConfigs { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<GameServerConfigScalingConfigGetArgs> |