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Class GameServerDeploymentState

Inheritance
System.Object
InputArgs
ResourceArgs
GameServerDeploymentState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerDeploymentState : ResourceArgs

Constructors

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GameServerDeploymentState()

Declaration
public GameServerDeploymentState()

Properties

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DeploymentId

A unique id for the deployment.

Declaration
public Input<string> DeploymentId { get; set; }
Property Value
Type Description
Input<System.String>
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Description

Human readable description of the game server deployment.

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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Labels

The labels associated with this game server deployment. Each label is a key-value pair.

Declaration
public InputMap<string> Labels { get; set; }
Property Value
Type Description
InputMap<System.String>
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Location

Location of the Deployment.

Declaration
public Input<string> Location { get; set; }
Property Value
Type Description
Input<System.String>
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Name

The resource id of the game server deployment, eg: 'projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}'. For example, 'projects/my-project/locations/{location}/gameServerDeployments/my-deployment'.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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Project

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

Declaration
public Input<string> Project { get; set; }
Property Value
Type Description
Input<System.String>
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