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Class GameServerClusterConnectionInfoGetArgs

Inheritance
System.Object
InputArgs
ResourceArgs
GameServerClusterConnectionInfoGetArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices.Inputs
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerClusterConnectionInfoGetArgs : ResourceArgs

Constructors

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GameServerClusterConnectionInfoGetArgs()

Declaration
public GameServerClusterConnectionInfoGetArgs()

Properties

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GkeClusterReference

Reference of the GKE cluster where the game servers are installed. Structure is documented below.

Declaration
public Input<GameServerClusterConnectionInfoGkeClusterReferenceGetArgs> GkeClusterReference { get; set; }
Property Value
Type Description
Input<GameServerClusterConnectionInfoGkeClusterReferenceGetArgs>
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Namespace

Namespace designated on the game server cluster where the game server instances will be created. The namespace existence will be validated during creation.

Declaration
public Input<string> Namespace { get; set; }
Property Value
Type Description
Input<System.String>
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