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Class GameServerConfigFleetConfigArgs

Inheritance
System.Object
InputArgs
ResourceArgs
GameServerConfigFleetConfigArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices.Inputs
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerConfigFleetConfigArgs : ResourceArgs

Constructors

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GameServerConfigFleetConfigArgs()

Declaration
public GameServerConfigFleetConfigArgs()

Properties

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FleetSpec

The fleet spec, which is sent to Agones to configure fleet. The spec can be passed as inline json but it is recommended to use a file reference instead. File references can contain the json or yaml format of the fleet spec. Eg:

  • fleet_spec = jsonencode(yamldecode(file("fleet_configs.yaml")))
  • fleet_spec = file("fleet_configs.json") The format of the spec can be found : https://agones.dev/site/docs/reference/fleet/.
Declaration
public Input<string> FleetSpec { get; set; }
Property Value
Type Description
Input<System.String>
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Name

The name of the ScalingConfig

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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