Class GameServerConfigFleetConfigArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices.Inputs
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerConfigFleetConfigArgs : ResourceArgs
Constructors
View SourceGameServerConfigFleetConfigArgs()
Declaration
public GameServerConfigFleetConfigArgs()
Properties
View SourceFleetSpec
The fleet spec, which is sent to Agones to configure fleet. The spec can be passed as inline json but it is recommended to use a file reference instead. File references can contain the json or yaml format of the fleet spec. Eg:
- fleet_spec = jsonencode(yamldecode(file("fleet_configs.yaml")))
- fleet_spec = file("fleet_configs.json")
The format of the spec can be found :
https://agones.dev/site/docs/reference/fleet/.
Declaration
public Input<string> FleetSpec { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Name
The name of the ScalingConfig
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |