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Class GameServerConfigScalingConfigArgs

Inheritance
System.Object
InputArgs
ResourceArgs
GameServerConfigScalingConfigArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices.Inputs
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerConfigScalingConfigArgs : ResourceArgs

Constructors

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GameServerConfigScalingConfigArgs()

Declaration
public GameServerConfigScalingConfigArgs()

Properties

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FleetAutoscalerSpec

Fleet autoscaler spec, which is sent to Agones. Example spec can be found : https://agones.dev/site/docs/reference/fleetautoscaler/

Declaration
public Input<string> FleetAutoscalerSpec { get; set; }
Property Value
Type Description
Input<System.String>
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Name

The name of the ScalingConfig

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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Schedules

The schedules to which this scaling config applies. Structure is documented below.

Declaration
public InputList<GameServerConfigScalingConfigScheduleArgs> Schedules { get; set; }
Property Value
Type Description
InputList<GameServerConfigScalingConfigScheduleArgs>
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Selectors

Labels used to identify the clusters to which this scaling config applies. A cluster is subject to this scaling config if its labels match any of the selector entries. Structure is documented below.

Declaration
public InputList<GameServerConfigScalingConfigSelectorArgs> Selectors { get; set; }
Property Value
Type Description
InputList<GameServerConfigScalingConfigSelectorArgs>
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