Class GameServerConfigScalingConfigArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices.Inputs
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerConfigScalingConfigArgs : ResourceArgs
Constructors
View SourceGameServerConfigScalingConfigArgs()
Declaration
public GameServerConfigScalingConfigArgs()
Properties
View SourceFleetAutoscalerSpec
Fleet autoscaler spec, which is sent to Agones. Example spec can be found : https://agones.dev/site/docs/reference/fleetautoscaler/
Declaration
public Input<string> FleetAutoscalerSpec { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Name
The name of the ScalingConfig
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Schedules
The schedules to which this scaling config applies. Structure is documented below.
Declaration
public InputList<GameServerConfigScalingConfigScheduleArgs> Schedules { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<GameServerConfigScalingConfigScheduleArgs> |
Selectors
Labels used to identify the clusters to which this scaling config applies. A cluster is subject to this scaling config if its labels match any of the selector entries. Structure is documented below.
Declaration
public InputList<GameServerConfigScalingConfigSelectorArgs> Selectors { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<GameServerConfigScalingConfigSelectorArgs> |