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Class GameServerConfigScalingConfig

Inheritance
System.Object
GameServerConfigScalingConfig
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices.Outputs
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerConfigScalingConfig

Fields

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FleetAutoscalerSpec

Fleet autoscaler spec, which is sent to Agones. Example spec can be found : https://agones.dev/site/docs/reference/fleetautoscaler/

Declaration
public readonly string FleetAutoscalerSpec
Field Value
Type Description
System.String
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Name

The name of the ScalingConfig

Declaration
public readonly string Name
Field Value
Type Description
System.String
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Schedules

The schedules to which this scaling config applies. Structure is documented below.

Declaration
public readonly ImmutableArray<GameServerConfigScalingConfigSchedule> Schedules
Field Value
Type Description
System.Collections.Immutable.ImmutableArray<GameServerConfigScalingConfigSchedule>
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Selectors

Labels used to identify the clusters to which this scaling config applies. A cluster is subject to this scaling config if its labels match any of the selector entries. Structure is documented below.

Declaration
public readonly ImmutableArray<GameServerConfigScalingConfigSelector> Selectors
Field Value
Type Description
System.Collections.Immutable.ImmutableArray<GameServerConfigScalingConfigSelector>
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