Class VariableState
Inheritance
System.Object
VariableState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class VariableState : ResourceArgs
Constructors
View Source
VariableState()
Declaration
Properties
View Source
Name
The name of the variable to manage. Note that variable
names can be hierarchical using slashes (e.g. "prod-variables/hostname").
Declaration
public Input<string> Name { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
Parent
The name of the RuntimeConfig resource containing this
variable.
Declaration
public Input<string> Parent { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
Project
The ID of the project in which the resource belongs. If it
is not provided, the provider project is used.
Declaration
public Input<string> Project { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
Text
or value - (Required) The content to associate with the variable.
Exactly one of text or variable must be specified. If text is specified,
it must be a valid UTF-8 string and less than 4096 bytes in length. If value
is specified, it must be base64 encoded and less than 4096 bytes in length.
Declaration
public Input<string> Text { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
UpdateTime
(Computed) The timestamp in RFC3339 UTC "Zulu" format,
accurate to nanoseconds, representing when the variable was last updated.
Example: "2016-10-09T12:33:37.578138407Z".
Declaration
public Input<string> UpdateTime { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
Value
Declaration
public Input<string> Value { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|