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Class TeamState

Inheritance
System.Object
InputArgs
ResourceArgs
TeamState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Github
Assembly: Pulumi.Github.dll
Syntax
public sealed class TeamState : ResourceArgs

Constructors

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TeamState()

Declaration
public TeamState()

Properties

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Description

A description of the team.

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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Etag

Declaration
public Input<string> Etag { get; set; }
Property Value
Type Description
Input<System.String>
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LdapDn

The LDAP Distinguished Name of the group where membership will be synchronized. Only available in GitHub Enterprise.

Declaration
public Input<string> LdapDn { get; set; }
Property Value
Type Description
Input<System.String>
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Name

The name of the team.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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NodeId

Declaration
public Input<string> NodeId { get; set; }
Property Value
Type Description
Input<System.String>
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ParentTeamId

The ID of the parent team, if this is a nested team.

Declaration
public Input<int> ParentTeamId { get; set; }
Property Value
Type Description
Input<System.Int32>
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Privacy

The level of privacy for the team. Must be one of secret or closed. Defaults to secret.

Declaration
public Input<string> Privacy { get; set; }
Property Value
Type Description
Input<System.String>
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Slug

The slug of the created team, which may or may not differ from name, depending on whether name contains "URL-unsafe" characters. Useful when referencing the team in github..BranchProtection.

Declaration
public Input<string> Slug { get; set; }
Property Value
Type Description
Input<System.String>
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