Class ClientAuthorizationResourceState
Inheritance
System.Object
ClientAuthorizationResourceState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: Pulumi.Keycloak.dll
Syntax
public sealed class ClientAuthorizationResourceState : ResourceArgs
Constructors
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ClientAuthorizationResourceState()
Declaration
public ClientAuthorizationResourceState()
Properties
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Attributes
Declaration
public InputMap<object> Attributes { get; set; }
Property Value
| Type |
Description |
| InputMap<System.Object> |
|
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DisplayName
Declaration
public Input<string> DisplayName { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
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IconUri
Declaration
public Input<string> IconUri { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
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Name
Declaration
public Input<string> Name { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
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OwnerManagedAccess
Declaration
public Input<bool> OwnerManagedAccess { get; set; }
Property Value
| Type |
Description |
| Input<System.Boolean> |
|
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RealmId
Declaration
public Input<string> RealmId { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
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ResourceServerId
Declaration
public Input<string> ResourceServerId { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
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Scopes
Declaration
public InputList<string> Scopes { get; set; }
Property Value
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Type
Declaration
public Input<string> Type { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
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Uris
Declaration
public InputList<string> Uris { get; set; }
Property Value