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Class FullNameProtocolMapperState

Inheritance
System.Object
InputArgs
ResourceArgs
FullNameProtocolMapperState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Keycloak.OpenId
Assembly: Pulumi.Keycloak.dll
Syntax
public sealed class FullNameProtocolMapperState : ResourceArgs

Constructors

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FullNameProtocolMapperState()

Declaration
public FullNameProtocolMapperState()

Properties

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AddToAccessToken

Declaration
public Input<bool> AddToAccessToken { get; set; }
Property Value
Type Description
Input<System.Boolean>
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AddToIdToken

Declaration
public Input<bool> AddToIdToken { get; set; }
Property Value
Type Description
Input<System.Boolean>
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AddToUserinfo

Declaration
public Input<bool> AddToUserinfo { get; set; }
Property Value
Type Description
Input<System.Boolean>
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ClientId

The mapper's associated client. Cannot be used at the same time as client_scope_id.

Declaration
public Input<string> ClientId { get; set; }
Property Value
Type Description
Input<System.String>
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ClientScopeId

The mapper's associated client scope. Cannot be used at the same time as client_id.

Declaration
public Input<string> ClientScopeId { get; set; }
Property Value
Type Description
Input<System.String>
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Name

A human-friendly name that will appear in the Keycloak console.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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RealmId

The realm id where the associated client or client scope exists.

Declaration
public Input<string> RealmId { get; set; }
Property Value
Type Description
Input<System.String>
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