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Class RoleState

Inheritance
System.Object
InputArgs
ResourceArgs
RoleState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Keycloak
Assembly: Pulumi.Keycloak.dll
Syntax
public sealed class RoleState : ResourceArgs

Constructors

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RoleState()

Declaration
public RoleState()

Properties

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ClientId

Declaration
public Input<string> ClientId { get; set; }
Property Value
Type Description
Input<System.String>
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CompositeRoles

Declaration
public InputList<string> CompositeRoles { get; set; }
Property Value
Type Description
InputList<System.String>
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Description

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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Name

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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RealmId

Declaration
public Input<string> RealmId { get; set; }
Property Value
Type Description
Input<System.String>
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