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Class AlertPolicyState

Inheritance
System.Object
InputArgs
ResourceArgs
AlertPolicyState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.NewRelic
Assembly: Pulumi.NewRelic.dll
Syntax
public sealed class AlertPolicyState : ResourceArgs

Constructors

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AlertPolicyState()

Declaration
public AlertPolicyState()

Properties

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ChannelIds

An array of channel IDs (integers) to assign to the policy. Adding or removing channel IDs from this array will result in a new alert policy resource being created and the old one being destroyed. Also note that channel IDs cannot be imported via terraform import.

Declaration
public InputList<int> ChannelIds { get; set; }
Property Value
Type Description
InputList<System.Int32>
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CreatedAt

DEPRECATED: The time the policy was created.

Declaration
public Input<string> CreatedAt { get; set; }
Property Value
Type Description
Input<System.String>
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IncidentPreference

The rollup strategy for the policy. Options include: PER_POLICY, PER_CONDITION, or PER_CONDITION_AND_TARGET. The default is PER_POLICY.

Declaration
public Input<string> IncidentPreference { get; set; }
Property Value
Type Description
Input<System.String>
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Name

The name of the policy.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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UpdatedAt

DEPRECATED: The time the policy was last updated.

Declaration
public Input<string> UpdatedAt { get; set; }
Property Value
Type Description
Input<System.String>
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