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Class MonitorScriptState

Inheritance
System.Object
InputArgs
ResourceArgs
MonitorScriptState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.NewRelic.Synthetics
Assembly: Pulumi.NewRelic.dll
Syntax
public sealed class MonitorScriptState : ResourceArgs

Constructors

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MonitorScriptState()

Declaration
public MonitorScriptState()

Properties

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MonitorId

The ID of the monitor to attach the script to.

Declaration
public Input<string> MonitorId { get; set; }
Property Value
Type Description
Input<System.String>
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Text

The plaintext representing the monitor script.

Declaration
public Input<string> Text { get; set; }
Property Value
Type Description
Input<System.String>
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