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Class ServerScopeState

Inheritance
System.Object
InputArgs
ResourceArgs
ServerScopeState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Okta.Auth
Assembly: Pulumi.Okta.dll
Syntax
public sealed class ServerScopeState : ResourceArgs

Constructors

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ServerScopeState()

Declaration
public ServerScopeState()

Properties

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AuthServerId

Auth Server ID.

Declaration
public Input<string> AuthServerId { get; set; }
Property Value
Type Description
Input<System.String>
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Consent

Indicates whether a consent dialog is needed for the scope. It can be set to &quot;REQUIRED&quot; or &quot;IMPLICIT&quot;.

Declaration
public Input<string> Consent { get; set; }
Property Value
Type Description
Input<System.String>
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Default

A default scope will be returned in an access token when the client omits the scope parameter in a token request, provided this scope is allowed as part of the access policy rule.

Declaration
public Input<bool> Default { get; set; }
Property Value
Type Description
Input<System.Boolean>
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Description

Description of the Auth Server Scope.

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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MetadataPublish

Whether to publish metadata or not. It can be set to &quot;ALL_CLIENTS&quot; or &quot;NO_CLIENTS&quot;.

Declaration
public Input<string> MetadataPublish { get; set; }
Property Value
Type Description
Input<System.String>
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Name

Auth Server scope name.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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