Class PasswordPolicyRuleArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Okta.Deprecated
Assembly: Pulumi.Okta.dll
Syntax
public sealed class PasswordPolicyRuleArgs : ResourceArgs
Constructors
View SourcePasswordPolicyRuleArgs()
Declaration
public PasswordPolicyRuleArgs()
Properties
View SourceName
Policy Rule Name
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
NetworkConnection
Network selection mode: ANYWHERE, ZONE, ON_NETWORK, or OFF_NETWORK.
Declaration
public Input<string> NetworkConnection { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
NetworkExcludes
The zones to exclude
Declaration
public InputList<string> NetworkExcludes { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |
NetworkIncludes
The zones to include
Declaration
public InputList<string> NetworkIncludes { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |
PasswordChange
Allow or deny a user to change their password: ALLOW or DENY. Default = ALLOW
Declaration
public Input<string> PasswordChange { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
PasswordReset
Allow or deny a user to reset their password: ALLOW or DENY. Default = ALLOW
Declaration
public Input<string> PasswordReset { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
PasswordUnlock
Allow or deny a user to unlock. Default = DENY
Declaration
public Input<string> PasswordUnlock { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Policyid
Policy ID of the Rule
Declaration
public Input<string> Policyid { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Priority
Policy Rule Priority, this attribute can be set to a valid priority. To avoid endless diff situation we error if an invalid priority is provided. API defaults it to the last/lowest if not there.
Declaration
public Input<int> Priority { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
Status
Policy Rule Status: ACTIVE or INACTIVE.
Declaration
public Input<string> Status { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
UsersExcludeds
Set of User IDs to Exclude
Declaration
public InputList<string> UsersExcludeds { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |