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Class PasswordPolicyRuleState

Inheritance
System.Object
InputArgs
ResourceArgs
PasswordPolicyRuleState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Okta.Deprecated
Assembly: Pulumi.Okta.dll
Syntax
public sealed class PasswordPolicyRuleState : ResourceArgs

Constructors

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PasswordPolicyRuleState()

Declaration
public PasswordPolicyRuleState()

Properties

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Name

Policy Rule Name

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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NetworkConnection

Network selection mode: ANYWHERE, ZONE, ON_NETWORK, or OFF_NETWORK.

Declaration
public Input<string> NetworkConnection { get; set; }
Property Value
Type Description
Input<System.String>
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NetworkExcludes

The zones to exclude

Declaration
public InputList<string> NetworkExcludes { get; set; }
Property Value
Type Description
InputList<System.String>
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NetworkIncludes

The zones to include

Declaration
public InputList<string> NetworkIncludes { get; set; }
Property Value
Type Description
InputList<System.String>
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PasswordChange

Allow or deny a user to change their password: ALLOW or DENY. Default = ALLOW

Declaration
public Input<string> PasswordChange { get; set; }
Property Value
Type Description
Input<System.String>
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PasswordReset

Allow or deny a user to reset their password: ALLOW or DENY. Default = ALLOW

Declaration
public Input<string> PasswordReset { get; set; }
Property Value
Type Description
Input<System.String>
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PasswordUnlock

Allow or deny a user to unlock. Default = DENY

Declaration
public Input<string> PasswordUnlock { get; set; }
Property Value
Type Description
Input<System.String>
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Policyid

Policy ID of the Rule

Declaration
public Input<string> Policyid { get; set; }
Property Value
Type Description
Input<System.String>
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Priority

Policy Rule Priority, this attribute can be set to a valid priority. To avoid endless diff situation we error if an invalid priority is provided. API defaults it to the last/lowest if not there.

Declaration
public Input<int> Priority { get; set; }
Property Value
Type Description
Input<System.Int32>
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Status

Policy Rule Status: ACTIVE or INACTIVE.

Declaration
public Input<string> Status { get; set; }
Property Value
Type Description
Input<System.String>
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UsersExcludeds

Set of User IDs to Exclude

Declaration
public InputList<string> UsersExcludeds { get; set; }
Property Value
Type Description
InputList<System.String>
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