Class RulePasswordArgs
Inherited Members
Namespace: Pulumi.Okta.Policy
Assembly: Pulumi.Okta.dll
Syntax
public sealed class RulePasswordArgs : ResourceArgs
Constructors
View SourceRulePasswordArgs()
Declaration
public RulePasswordArgs()
Properties
View SourceName
Policy Rule Name.
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
NetworkConnection
Network selection mode: "ANYWHERE", "ZONE", "ON_NETWORK", or "OFF_NETWORK".
Declaration
public Input<string> NetworkConnection { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
NetworkExcludes
The network zones to exclude. Conflicts with network_includes.
Declaration
public InputList<string> NetworkExcludes { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |
NetworkIncludes
The network zones to include. Conflicts with network_excludes.
Declaration
public InputList<string> NetworkIncludes { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |
PasswordChange
Allow or deny a user to change their password: "ALLOW" or "DENY". By default it is "ALLOW".
Declaration
public Input<string> PasswordChange { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
PasswordReset
Allow or deny a user to reset their password: "ALLOW" or "DENY". By default it is "ALLOW".
Declaration
public Input<string> PasswordReset { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
PasswordUnlock
Allow or deny a user to unlock: "ALLOW" or "DENY". By default it is "DENY",
Declaration
public Input<string> PasswordUnlock { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Policyid
Policy ID.
Declaration
public Input<string> Policyid { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Priority
Policy Rule Priority, this attribute can be set to a valid priority. To avoid endless diff situation we error if an invalid priority is provided. API defaults it to the last/lowest if not there.
Declaration
public Input<int> Priority { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
Status
Policy Rule Status: "ACTIVE" or "INACTIVE".
Declaration
public Input<string> Status { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
UsersExcludeds
Set of User IDs to Exclude
Declaration
public InputList<string> UsersExcludeds { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |